Nishidh Singh
Available for Hire
Software Engineer
About Me.

Hey, I'm Nishidh Singh, a full stack developer. Primarily using JavaScript and its frameworks.I love to contribute and building things with people.(Not just an engineer). I'm currently working with Next.js, Django, and software applications.

I'm flexible and adaptable with my tech stack, and I'm always looking for new challenges to push myself to learn new things.

I love contributing to open-source projects and have actively participated in multiple hackathons, where I collaborate, build, and solve real-world problems.

Reach out to me .

I’m currently available for internships, full-time opportunities, and freelance projects. If you’re looking for someone passionate, skilled, and ready to contribute, I’m here to help bring your ideas to life!

Tools & Technologies.
Projects
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Aurenith EMS

Running
Live
Github

Aurenith EMS is a desktop-based employee monitoring system built using Electron, Next.js, and Node.js. It runs securely in the background to track system activity, screenshots, uptime, and productivity metrics, while offering an admin dashboard with license management, tamper protection, IPC-based communication, and detailed reports for organizational insights.

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Jenji — SS Safety Object Detection

Running
Live
Github

Jenji is a real-time object detection application built to detect critical safety objects on a space station using YOLOv11. It leverages Python, Flask-SocketIO, OpenCV, and React to stream and annotate live webcam feeds, with a WebView desktop launcher for easy deployment. Handling a team of 3 members in the project.

Open Source Contributions.
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FeatherIcons.com

Running
Live
Github

Worked on fixing animation glitches and pointer movement issues during search in a project with complex motion transitions. Resolved jitter problems and optimized performance using Framer Motion. Built with React, TailwindCSS, and Framer Motion.

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Holes: Martyr of Dirt

Running
Live
Github

Worked on enhances gameplay by automatically clearing small dirt nodes as players walk over them, making movement smoother. It introduces a new clearDirtAroundPlayer() function in diggingFunctions.js and updates input.js to handle player-triggered dirt clearing. The logic is fully integrated with the existing socket system for multiplayer sync.

Join Spotify with me .
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